We now work on an effect priority system which stores all your enables and they will be active based on their priority. Handling so many enables for everything in the game was becoming troublesome for things like, holding your weapon then you get stunned by a cop meaning you then had to pull out your weapon again. Both must be repaired at the armoury pictured above to be effective again. Similarly armour takes damage based on the amount of damage it has blocked. Weapons work with damage now and take damage based on how much damage you're dealing. We've moved all our weapons, items and armour to the new inventory system which allows you to drag and organise your slots and is the base for our bank, which we plan to make similar to runescape in that you can store items in your bank and can only hold a set number.
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